![]() ![]() Tower defense, twin-stick shooter, roguelikeĮndless Dungeon is an upcoming tower defense twin-stick shooter video game developed by Amplitude Studios and published by Sega. Windows, PS4, PS5, Xbox One, Xbox Series X/S.With ELCP: +15 Dust on terrain with Village. Level 1: +25% Bribe cost reduction on army. Level 1: Army ignores movement penalties from terrain difficulty. While Forgotten Heroes will never make for premium governors, this change makes at least "Inspirational Leader" easier to reach. "Arboreal Dust Dowser" connects to "Sang Froid".Level 2: Cannot be captured when performing an infiltration action. Level 1: -50% Turns in jail on captured hero. Level 1: Confers stealth on all units of the army. "Cultural Ambassador" directly connects to "Narrative Master", "Cold Operator" and "Battlesaur", offering alternative skill paths for generals and governors."Raptors Eye" moved to Level 3 and connects to "Narrative Master" and "Defender" in order to provide a better path towards "Inspirational Leader"."Friendly Banner" is available earlier on Level 2 (when it is actually useful).If you play with ELCP there is some changes: With ELCP: +0.3 per Approval above 100 on terrain with Village. With ELCP: +1 per Approval above 100 on terrain with Village. Level 1: Prevents the army from being attacked by roaming armies. Level 1: Allows the city to create trade routes with empires in cold war or war. Level 3: +50% trade route bonus on city trade routes. ![]() Level 2: +25% trade route bonus on city trade routes. Level 1: +25% trade route bonus on city trade routes. Level 2: +50% Ownership recovery rate on city. Level 1: +100% Ownership recovery rate on city. +5% Health regen in non-allied region on army. ![]() +5% Health regen in allied region on army. Level 3: +5% Health regen in owned region on army. Level 2: +5% Health regen in owned region on army. Level 1: +5% Health regen in owned region on army. ![]() Level 2: +12% Unit cost reduction on city. Level 1: +12% Unit cost reduction on city. With ELCP: +1 per unused Fortification Recovery on terrain with Strategic Resources. Level 3: +8 Fortification Recovery per turn on city. Level 2: +8 Fortification Recovery per turn on city. Level 1: +4 Fortification Recovery per turn on city. Level 1: Allows the hero to leave besieged cities. Level 3: +4 Fortification Damage per turn on units. Level 2: +2 Fortification Damage per turn on units. Level 1: +2 Fortification Damage per turn on units. Level 3: +0.5 resource (Strategic and Luxury ) on deposit. Level 2: +0.5 resource (Strategic and Luxury ) on deposit. Level 1: +0.5 resource (Strategic and Luxury ) on deposit. ![]()
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